BuilderHeadMotionRotate class
Пакет: com.hypixel.hytale.server.npc.corecomponents.utility.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/utility/builders/BuilderHeadMotionRotate.java
extends: BuilderHeadMotionBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
DoubleHolder |
rotationSpeed |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
HeadMotionRotatereturn new HeadMotionRotate(this, var1) |
public |
float |
getRotationSpeedfloat getRotationSpeed(@Nonnull BuilderSupport var1) |
public |
boolean |
isClearPitchboolean isClearPitch(@Nonnull BuilderSupport var1) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.corecomponents.utility.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderHeadMotionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.utility.HeadMotionRotate;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderHeadMotionRotate class="kw">extends BuilderHeadMotionBase {
class="kw">protected class="kw">final DoubleHolder rotationSpeed = new DoubleHolder();
class="kw">protected class="kw">final BooleanHolder clearPitch = new BooleanHolder();
class="kw">public BuilderHeadMotionRotate() {
}
@Nonnull
class="kw">public HeadMotionRotate build(@Nonnull BuilderSupport var1) {
class="kw">return new HeadMotionRotate(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Turn the head continuously at a fixed speed";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Turn the head continuously at a fixed speed. The head stops at the head yaw limit of the model and pushes the body around from there. To turn the whole NPC smoothly, combine this with a body motion that follows the head, such as MatchLook.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
class="kw">public BuilderHeadMotionRotate readConfig(@Nonnull JsonElement var1) {
this.requireDouble(
var1,
"RotationSpeed",
this.rotationSpeed,
DoubleRangeValidator.between(-360.0, 360.0),
BuilderDescriptorState.Stable,
"The turn speed in degrees per second",
"The turn speed in degrees per second. Positive values turn counter-clockwise seen from above, negative values turn clockwise. The MaxHeadRotationSpeed of the motion controller caps the speed."
);
this.getBoolean(
var1,
"ClearPitch",
this.clearPitch,
true,
BuilderDescriptorState.Stable,
"Whether to clear the head pitch while turning",
"Whether to clear the head pitch while turning. If false, the head keeps the pitch left by the previous head motion."
);
class="kw">return this;
}
class="kw">public float getRotationSpeed(@Nonnull BuilderSupport var1) {
class="kw">return (float)(this.rotationSpeed.get(var1.getExecutionContext()) * (float) (Math.PI / 180.0));
}
class="kw">public boolean isClearPitch(@Nonnull BuilderSupport var1) {
class="kw">return this.clearPitch.get(var1.getExecutionContext());
}
}