BuilderMotionSequence class
Пакет: com.hypixel.hytale.server.npc.corecomponents.utility.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/utility/builders/BuilderMotionSequence.java
extends: BuilderMotionBase<T>
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
protected |
BuilderObjectListHelper<T> |
steps |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
boolean |
isLoopedboolean isLooped() |
public |
boolean |
isRestartOnActivateboolean isRestartOnActivate() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.utility.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderObjectListHelper;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.ArrayNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderMotionBase;
class="kw">import com.hypixel.hytale.server.npc.instructions.Motion;
class="kw">import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
class="kw">import com.hypixel.hytale.server.npc.util.expression.Scope;
class="kw">import com.hypixel.hytale.server.npc.validators.NPCLoadTimeValidationHelper;
class="kw">import java.util.List;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">abstract class BuilderMotionSequence<T class="kw">extends Motion> class="kw">extends BuilderMotionBase<T> {
class="kw">protected BuilderObjectListHelper<T> steps;
class="kw">protected boolean looped;
class="kw">protected boolean restartOnActivate;
class="kw">public BuilderMotionSequence() {
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "(Looped)Sequence of motions";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Sequence of motions. Can be used in conjunction with 'Timer' to model more complex motions.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
class="kw">public BuilderMotionSequence<T> readConfig(@Nonnull JsonElement var1) {
this.getBoolean(
var1, "Looped", var1x -> this.looped = var1x, true, BuilderDescriptorState.Stable, "When true restart after last motion is finished", null
);
this.getBoolean(
var1,
"RestartOnActivate",
var1x -> this.restartOnActivate = var1x,
false,
BuilderDescriptorState.Experimental,
"Restart from first motion when NPC is activated.",
null
);
this.requireArray(
var1, "Motions", this.steps, ArrayNotEmptyValidator.get(), BuilderDescriptorState.Stable, "Array of motions", null, this.validationHelper
);
class="kw">return this;
}
@Override
class="kw">public boolean validate(String var1, @Nonnull NPCLoadTimeValidationHelper var2, @Nonnull ExecutionContext var3, Scope var4, @Nonnull List<String> var5) {
class="kw">return super.validate(var1, var2, var3, var4, var5) & this.steps.validate(var1, var2, this.builderManager, var3, var4, var5);
}
class="kw">public boolean isLooped() {
class="kw">return this.looped;
}
class="kw">public boolean isRestartOnActivate() {
class="kw">return this.restartOnActivate;
}
}