BuilderActionTriggerSpawners class
Пакет: com.hypixel.hytale.server.npc.corecomponents.world.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/world/builders/BuilderActionTriggerSpawners.java
extends: BuilderActionBase
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
AssetHolder |
spawner |
|
String |
var2 |
Методы (6)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ActionTriggerSpawnersreturn new ActionTriggerSpawners(this, var1) |
public |
int |
getCountint getCount(@Nonnull BuilderSupport var1) |
public |
int |
getMarkedTargetSlotint getMarkedTargetSlot(@Nonnull BuilderSupport var1) |
public |
double |
getRangedouble getRange(@Nonnull BuilderSupport var1) |
public |
String |
getSpawnerString getSpawner(@Nonnull BuilderSupport var1) |
public |
boolean |
isRebindTargetboolean isRebindTarget(@Nonnull BuilderSupport var1) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.corecomponents.world.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.IntHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.StringHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.AssetValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.IntSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StringNullOrNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.ManualSpawnMarkerExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.world.ActionTriggerSpawners;
class="kw">import com.hypixel.hytale.server.npc.instructions.Action;
class="kw">import java.util.EnumSet;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderActionTriggerSpawners class="kw">extends BuilderActionBase {
class="kw">protected class="kw">final AssetHolder spawner = new AssetHolder();
class="kw">protected class="kw">final DoubleHolder range = new DoubleHolder();
class="kw">protected class="kw">final IntHolder count = new IntHolder();
class="kw">protected class="kw">final StringHolder markedTargetSlot = new StringHolder();
class="kw">protected class="kw">final BooleanHolder rebindTarget = new BooleanHolder();
class="kw">public BuilderActionTriggerSpawners() {
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Trigger all, or up to a certain number of manual spawn markers in a radius around the NPC";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return this.getShortDescription();
}
@Nonnull
class="kw">public Action build(@Nonnull BuilderSupport var1) {
class="kw">return new ActionTriggerSpawners(this, var1);
}
@Nonnull
class="kw">public BuilderActionTriggerSpawners readConfig(@Nonnull JsonElement var1) {
this.getAsset(
var1,
"SpawnMarker",
this.spawner,
null,
ManualSpawnMarkerExistsValidator.withConfig(EnumSet.of(AssetValidator.Config.NULLABLE)),
BuilderDescriptorState.Stable,
"The spawn marker type to trigger",
null
);
this.requireDouble(
var1, "Range", this.range, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "The range within which to trigger spawn markers", null
);
this.getInt(
var1,
"Count",
this.count,
0,
IntSingleValidator.greaterEqual0(),
BuilderDescriptorState.Stable,
"The number of markers to randomly trigger (0 will trigger all matching validators)",
null
);
this.getString(
var1,
"TargetSlot",
this.markedTargetSlot,
null,
StringNullOrNotEmptyValidator.get(),
BuilderDescriptorState.Stable,
"A target slot to place the first spawned NPC in. If omitted, no slot will be used",
null
);
this.getBoolean(
var1,
"Rebind",
this.rebindTarget,
false,
BuilderDescriptorState.Stable,
"Whether the target slot rebinds to the spawned entity, so it survives short reloads or role changes.",
null
);
class="kw">return this;
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
class="kw">public String getSpawner(@Nonnull BuilderSupport var1) {
class="kw">return this.spawner.get(var1.getExecutionContext());
}
class="kw">public double getRange(@Nonnull BuilderSupport var1) {
class="kw">return this.range.get(var1.getExecutionContext());
}
class="kw">public int getCount(@Nonnull BuilderSupport var1) {
class="kw">return this.count.get(var1.getExecutionContext());
}
class="kw">public int getMarkedTargetSlot(@Nonnull BuilderSupport var1) {
String var2 = this.markedTargetSlot.get(var1.getExecutionContext());
class="kw">return var2 == null ? Integer.MIN_VALUE : var1.getTargetSlot(var2);
}
class="kw">public boolean isRebindTarget(@Nonnull BuilderSupport var1) {
class="kw">return this.rebindTarget.get(var1.getExecutionContext());
}
}