BuilderSensorSearchRay class

Пакет: com.hypixel.hytale.server.npc.corecomponents.world.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/world/builders/BuilderSensorSearchRay.java

extends: BuilderSensorBase

Поля (3)

МодификаторыТипИмя
final StringHolder id
String var2
int var3

Методы (10)

МодификаторыВозвратСигнатура
abstract throw new IllegalArgumentExceptionthrow new IllegalArgumentException("Unknown key! " + var2)
abstract return new SensorSearchRayreturn new SensorSearchRay(this, var1)
public float getAnglefloat getAngle(@Nonnull BuilderSupport var1)
public int getBlockSetint getBlockSet(@Nonnull BuilderSupport var1)
public int getIdint getId(@Nonnull BuilderSupport var1)
public float getMinRetestAnglefloat getMinRetestAngle(@Nonnull BuilderSupport var1)
public double getMinRetestMovedouble getMinRetestMove(@Nonnull BuilderSupport var1)
public double getRangedouble getRange(@Nonnull BuilderSupport var1)
public double getThrottleTimedouble getThrottleTime(@Nonnull BuilderSupport var1)
if if(var3 == Integer.MIN_VALUE)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.corecomponents.world.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.core.asset.type.blockset.config.BlockSet;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.FloatHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.StringHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StringNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.BlockSetExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.world.SensorSearchRay;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderSensorSearchRay class="kw">extends BuilderSensorBase {
   class="kw">protected class="kw">final StringHolder id = new StringHolder();
   class="kw">protected class="kw">final FloatHolder angle = new FloatHolder();
   class="kw">protected class="kw">final DoubleHolder range = new DoubleHolder();
   class="kw">protected class="kw">final AssetHolder blockSet = new AssetHolder();
   class="kw">protected class="kw">final FloatHolder minRetestAngle = new FloatHolder();
   class="kw">protected class="kw">final DoubleHolder minRetestMove = new DoubleHolder();
   class="kw">protected class="kw">final DoubleHolder throttleTime = new DoubleHolder();

   class="kw">public BuilderSensorSearchRay() {
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Fire a ray at a specific angle to see if what it hits matches a given sought block";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return this.getShortDescription();
   }

   @Nonnull
   class="kw">public Sensor build(@Nonnull BuilderSupport var1) {
      class="kw">return new SensorSearchRay(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   @Override
   class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
      this.requireString(
         var1,
         "Name",
         this.id,
         StringNotEmptyValidator.get(),
         BuilderDescriptorState.Stable,
         "The id of this search ray sensor so the position can be cached",
         null
      );
      this.requireFloat(
         var1,
         "Angle",
         this.angle,
         DoubleRangeValidator.between(-90.0, 90.0),
         BuilderDescriptorState.Stable,
         "Angle to fire the ray",
         "Angle to fire the ray. Horizontal is 0. Positive is downwards"
      );
      this.requireDouble(var1, "Range", this.range, DoubleRangeValidator.fromExclToIncl(0.0, 96.0), BuilderDescriptorState.Stable, "How far to search", null);
      this.requireAsset(var1, "Blocks", this.blockSet, BlockSetExistsValidator.required(), BuilderDescriptorState.Stable, "The blockset to search for", null);
      this.getFloat(
         var1,
         "MinRetestAngle",
         this.minRetestAngle,
         5.0,
         DoubleRangeValidator.between(0.0, 360.0),
         BuilderDescriptorState.Stable,
         "The minimum change in NPC rotation before rays stop being throttled",
         null
      );
      this.getDouble(
         var1,
         "MinRetestMove",
         this.minRetestMove,
         1.0,
         DoubleSingleValidator.greater0(),
         BuilderDescriptorState.Stable,
         "The minimum distance the NPC needs to move while facing the same direction before rays stop being throttled",
         null
      );
      this.getDouble(
         var1,
         "ThrottleTime",
         this.throttleTime,
         0.5,
         DoubleSingleValidator.greater0(),
         BuilderDescriptorState.Stable,
         "The delay between retests when an NPC is facing the same direction",
         null
      );
      this.provideFeature(Feature.Position);
      class="kw">return this;
   }

   class="kw">public float getAngle(@Nonnull BuilderSupport var1) {
      class="kw">return this.angle.get(var1.getExecutionContext()) * (float) (Math.PI / 180.0);
   }

   class="kw">public double getRange(@Nonnull BuilderSupport var1) {
      class="kw">return this.range.get(var1.getExecutionContext());
   }

   class="kw">public int getBlockSet(@Nonnull BuilderSupport var1) {
      String var2 = this.blockSet.get(var1.getExecutionContext());
      int var3 = BlockSet.getAssetMap().getIndex(var2);
      if (var3 == Integer.MIN_VALUE) {
         throw new IllegalArgumentException("Unknown key! " + var2);
      } else {
         class="kw">return var3;
      }
   }

   class="kw">public float getMinRetestAngle(@Nonnull BuilderSupport var1) {
      class="kw">return this.minRetestAngle.get(var1.getExecutionContext()) * (float) (Math.PI / 180.0);
   }

   class="kw">public double getMinRetestMove(@Nonnull BuilderSupport var1) {
      class="kw">return this.minRetestMove.get(var1.getExecutionContext());
   }

   class="kw">public double getThrottleTime(@Nonnull BuilderSupport var1) {
      class="kw">return this.throttleTime.get(var1.getExecutionContext());
   }

   class="kw">public int getId(@Nonnull BuilderSupport var1) {
      class="kw">return var1.getSearchRaySlot(this.id.get(var1.getExecutionContext()));
   }
}