BuilderSensorSearchRay class
Пакет: com.hypixel.hytale.server.npc.corecomponents.world.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/world/builders/BuilderSensorSearchRay.java
extends: BuilderSensorBase
Поля (3)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
StringHolder |
id |
|
String |
var2 |
|
int |
var3 |
Методы (10)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
throw new |
IllegalArgumentExceptionthrow new IllegalArgumentException("Unknown key! " + var2) |
abstract |
return new |
SensorSearchRayreturn new SensorSearchRay(this, var1) |
public |
float |
getAnglefloat getAngle(@Nonnull BuilderSupport var1) |
public |
int |
getBlockSetint getBlockSet(@Nonnull BuilderSupport var1) |
public |
int |
getIdint getId(@Nonnull BuilderSupport var1) |
public |
float |
getMinRetestAnglefloat getMinRetestAngle(@Nonnull BuilderSupport var1) |
public |
double |
getMinRetestMovedouble getMinRetestMove(@Nonnull BuilderSupport var1) |
public |
double |
getRangedouble getRange(@Nonnull BuilderSupport var1) |
public |
double |
getThrottleTimedouble getThrottleTime(@Nonnull BuilderSupport var1) |
|
|
if if(var3 == Integer.MIN_VALUE) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.world.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.core.asset.type.blockset.config.BlockSet;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.FloatHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.StringHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StringNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.BlockSetExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.world.SensorSearchRay;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderSensorSearchRay class="kw">extends BuilderSensorBase {
class="kw">protected class="kw">final StringHolder id = new StringHolder();
class="kw">protected class="kw">final FloatHolder angle = new FloatHolder();
class="kw">protected class="kw">final DoubleHolder range = new DoubleHolder();
class="kw">protected class="kw">final AssetHolder blockSet = new AssetHolder();
class="kw">protected class="kw">final FloatHolder minRetestAngle = new FloatHolder();
class="kw">protected class="kw">final DoubleHolder minRetestMove = new DoubleHolder();
class="kw">protected class="kw">final DoubleHolder throttleTime = new DoubleHolder();
class="kw">public BuilderSensorSearchRay() {
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Fire a ray at a specific angle to see if what it hits matches a given sought block";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return this.getShortDescription();
}
@Nonnull
class="kw">public Sensor build(@Nonnull BuilderSupport var1) {
class="kw">return new SensorSearchRay(this, var1);
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
@Override
class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
this.requireString(
var1,
"Name",
this.id,
StringNotEmptyValidator.get(),
BuilderDescriptorState.Stable,
"The id of this search ray sensor so the position can be cached",
null
);
this.requireFloat(
var1,
"Angle",
this.angle,
DoubleRangeValidator.between(-90.0, 90.0),
BuilderDescriptorState.Stable,
"Angle to fire the ray",
"Angle to fire the ray. Horizontal is 0. Positive is downwards"
);
this.requireDouble(var1, "Range", this.range, DoubleRangeValidator.fromExclToIncl(0.0, 96.0), BuilderDescriptorState.Stable, "How far to search", null);
this.requireAsset(var1, "Blocks", this.blockSet, BlockSetExistsValidator.required(), BuilderDescriptorState.Stable, "The blockset to search for", null);
this.getFloat(
var1,
"MinRetestAngle",
this.minRetestAngle,
5.0,
DoubleRangeValidator.between(0.0, 360.0),
BuilderDescriptorState.Stable,
"The minimum change in NPC rotation before rays stop being throttled",
null
);
this.getDouble(
var1,
"MinRetestMove",
this.minRetestMove,
1.0,
DoubleSingleValidator.greater0(),
BuilderDescriptorState.Stable,
"The minimum distance the NPC needs to move while facing the same direction before rays stop being throttled",
null
);
this.getDouble(
var1,
"ThrottleTime",
this.throttleTime,
0.5,
DoubleSingleValidator.greater0(),
BuilderDescriptorState.Stable,
"The delay between retests when an NPC is facing the same direction",
null
);
this.provideFeature(Feature.Position);
class="kw">return this;
}
class="kw">public float getAngle(@Nonnull BuilderSupport var1) {
class="kw">return this.angle.get(var1.getExecutionContext()) * (float) (Math.PI / 180.0);
}
class="kw">public double getRange(@Nonnull BuilderSupport var1) {
class="kw">return this.range.get(var1.getExecutionContext());
}
class="kw">public int getBlockSet(@Nonnull BuilderSupport var1) {
String var2 = this.blockSet.get(var1.getExecutionContext());
int var3 = BlockSet.getAssetMap().getIndex(var2);
if (var3 == Integer.MIN_VALUE) {
throw new IllegalArgumentException("Unknown key! " + var2);
} else {
class="kw">return var3;
}
}
class="kw">public float getMinRetestAngle(@Nonnull BuilderSupport var1) {
class="kw">return this.minRetestAngle.get(var1.getExecutionContext()) * (float) (Math.PI / 180.0);
}
class="kw">public double getMinRetestMove(@Nonnull BuilderSupport var1) {
class="kw">return this.minRetestMove.get(var1.getExecutionContext());
}
class="kw">public double getThrottleTime(@Nonnull BuilderSupport var1) {
class="kw">return this.throttleTime.get(var1.getExecutionContext());
}
class="kw">public int getId(@Nonnull BuilderSupport var1) {
class="kw">return var1.getSearchRaySlot(this.id.get(var1.getExecutionContext()));
}
}