IsInStateCondition class

Пакет: com.hypixel.hytale.server.npc.decisionmaker.core.conditions

Файл: com/hypixel/hytale/server/npc/decisionmaker/core/conditions/IsInStateCondition.java

extends: SimpleCondition

Поля (2)

МодификаторыТипИмя
final BuilderCodec<IsInStateCondition> CODEC
StateSupport var6

Методы (1)

МодификаторыВозвратСигнатура
public String getStateString getState()

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.decisionmaker.core.conditions;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base.SimpleCondition;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import javax.annotation.Nonnull;

class="kw">public class IsInStateCondition class="kw">extends SimpleCondition {
   class="kw">public class="kw">static class="kw">final BuilderCodec<IsInStateCondition> CODEC = BuilderCodec.builder(IsInStateCondition.class, IsInStateCondition::new, ABSTRACT_CODEC)
      .documentation("A simple boolean condition that returns whether the NPC is in a given state.")
      .<String>appendInherited(
         new KeyedCodec<>("State", Codec.STRING), (var0, var1) -> var0.state = var1, var0 -> var0.state, (var0, var1) -> var0.state = var1.state
      )
      .documentation("The main state to evaluate.")
      .addValidator(Validators.nonNull())
      .addValidator(Validators.nonEmptyString())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("SubState", Codec.STRING), (var0, var1) -> var0.subState = var1, var0 -> var0.subState, (var0, var1) -> var0.subState = var1.subState
      )
      .documentation("The optional substate to evaluate.")
      .add()
      .build();
   class="kw">protected String state;
   class="kw">protected String subState;

   class="kw">protected IsInStateCondition() {
   }

   class="kw">public String getState() {
      class="kw">return this.state;
   }

   @Override
   class="kw">protected boolean evaluate(
      int var1, @Nonnull ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5
   ) {
      StateSupport var6 = var2.getComponent(var1, StateSupport.getComponentType());
      assert var6 != null;
      class="kw">return var6.inState(this.state, this.subState);
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "IsInStateCondition{state=" + this.state + ", subState=" + this.subState + "} " + super.toString();
   }
}