IsInStateCondition class
Пакет: com.hypixel.hytale.server.npc.decisionmaker.core.conditions
Файл: com/hypixel/hytale/server/npc/decisionmaker/core/conditions/IsInStateCondition.java
extends: SimpleCondition
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<IsInStateCondition> |
CODEC |
|
StateSupport |
var6 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
String |
getStateString getState() |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.decisionmaker.core.conditions;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base.SimpleCondition;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import javax.annotation.Nonnull;
class="kw">public class IsInStateCondition class="kw">extends SimpleCondition {
class="kw">public class="kw">static class="kw">final BuilderCodec<IsInStateCondition> CODEC = BuilderCodec.builder(IsInStateCondition.class, IsInStateCondition::new, ABSTRACT_CODEC)
.documentation("A simple boolean condition that returns whether the NPC is in a given state.")
.<String>appendInherited(
new KeyedCodec<>("State", Codec.STRING), (var0, var1) -> var0.state = var1, var0 -> var0.state, (var0, var1) -> var0.state = var1.state
)
.documentation("The main state to evaluate.")
.addValidator(Validators.nonNull())
.addValidator(Validators.nonEmptyString())
.add()
.<String>appendInherited(
new KeyedCodec<>("SubState", Codec.STRING), (var0, var1) -> var0.subState = var1, var0 -> var0.subState, (var0, var1) -> var0.subState = var1.subState
)
.documentation("The optional substate to evaluate.")
.add()
.build();
class="kw">protected String state;
class="kw">protected String subState;
class="kw">protected IsInStateCondition() {
}
class="kw">public String getState() {
class="kw">return this.state;
}
@Override
class="kw">protected boolean evaluate(
int var1, @Nonnull ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5
) {
StateSupport var6 = var2.getComponent(var1, StateSupport.getComponentType());
assert var6 != null;
class="kw">return var6.inState(this.state, this.subState);
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "IsInStateCondition{state=" + this.state + ", subState=" + this.subState + "} " + super.toString();
}
}