TargetMovementStateCondition class
Пакет: com.hypixel.hytale.server.npc.decisionmaker.core.conditions
Файл: com/hypixel/hytale/server/npc/decisionmaker/core/conditions/TargetMovementStateCondition.java
extends: SimpleCondition
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<TargetMovementStateCondition> |
CODEC |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.decisionmaker.core.conditions;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.EnumCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base.SimpleCondition;
class="kw">import com.hypixel.hytale.server.npc.movement.MovementState;
class="kw">import com.hypixel.hytale.server.npc.movement.controllers.MotionController;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class TargetMovementStateCondition class="kw">extends SimpleCondition {
class="kw">public class="kw">static class="kw">final BuilderCodec<TargetMovementStateCondition> CODEC = BuilderCodec.builder(
TargetMovementStateCondition.class, TargetMovementStateCondition::new, ABSTRACT_CODEC
)
.documentation("A simple boolean condition that returns whether the target is in a given movement state.")
.<MovementState>appendInherited(
new KeyedCodec<>("State", new EnumCodec<>(MovementState.class)),
(var0, var1) -> var0.movementState = var1,
var0 -> var0.movementState,
(var0, var1) -> var0.movementState = var1.movementState
)
.addValidator(Validators.nonNull())
.documentation("The movement state to check for.")
.add()
.build();
class="kw">protected MovementState movementState;
class="kw">public TargetMovementStateCondition() {
}
@Override
class="kw">protected boolean evaluate(
int var1, ArchetypeChunk<EntityStore> var2, @Nullable Ref<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4, EvaluationContext var5
) {
class="kw">return var3 != null && var3.isValid() ? MotionController.isInMovementState(var3, this.movementState, var4) : false;
}
}