SimpleCondition class

Пакет: com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base

Файл: com/hypixel/hytale/server/npc/decisionmaker/core/conditions/base/SimpleCondition.java

extends: Condition

Поля (1)

МодификаторыТипИмя
final BuilderCodec<SimpleCondition> ABSTRACT_CODEC

Методы (1)

МодификаторыВозвратСигнатура
abstract abstract boolean evaluateboolean evaluate(int var1, ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
class="kw">import javax.annotation.Nonnull;

class="kw">public class="kw">abstract class SimpleCondition class="kw">extends Condition {
   class="kw">public class="kw">static class="kw">final BuilderCodec<SimpleCondition> ABSTRACT_CODEC = BuilderCodec.abstractBuilder(SimpleCondition.class, BASE_CODEC)
      .appendInherited(
         new KeyedCodec<>("FalseValue", Codec.DOUBLE),
         (var0, var1) -> var0.falseValue = var1,
         var0 -> var0.falseValue,
         (var0, var1) -> var0.falseValue = var1.falseValue
      )
      .documentation("The utility value to use when the condition evaluates false.")
      .addValidator(Validators.range(0.0, 1.0))
      .add()
      .<Double>appendInherited(
         new KeyedCodec<>("TrueValue", Codec.DOUBLE),
         (var0, var1) -> var0.trueValue = var1,
         var0 -> var0.trueValue,
         (var0, var1) -> var0.trueValue = var1.trueValue
      )
      .documentation("The utility value to use when the condition evaluates true.")
      .addValidator(Validators.range(0.0, 1.0))
      .add()
      .build();
   class="kw">protected double falseValue = 0.0;
   class="kw">protected double trueValue = 1.0;

   class="kw">protected SimpleCondition() {
   }

   @Override
   class="kw">public double calculateUtility(int var1, ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5) {
      class="kw">return this.evaluate(var1, var2, var3, var4, var5) ? this.trueValue : this.falseValue;
   }

   @Override
   class="kw">public int getSimplicity() {
      class="kw">return 10;
   }

   class="kw">protected class="kw">abstract boolean evaluate(
      int var1, ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5
   );

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "SimpleCondition{falseValue=" + this.falseValue + ", trueValue=" + this.trueValue + "} " + super.toString();
   }
}