RoleStateChange interface
Пакет: com.hypixel.hytale.server.npc.instructions
Файл: com/hypixel/hytale/server/npc/instructions/RoleStateChange.java
Методы (7)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
default |
void |
loadedvoid loaded(ExecutionSupport var1) |
default |
void |
motionControllerChangedvoid motionControllerChanged(@Nullable Ref<EntityStore> var1, @Nonnull NPCEntity var2, MotionController var3, @Nullable ComponentAccessor<EntityStore> var4) |
default |
void |
registerWithSupportvoid registerWithSupport(ExecutionSupport var1) |
default |
void |
removedvoid removed(ExecutionSupport var1) |
default |
void |
spawnedvoid spawned(ExecutionSupport var1) |
default |
void |
teleportedvoid teleported(ExecutionSupport var1, World var2, World var3) |
default |
void |
unloadedvoid unloaded(ExecutionSupport var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.instructions;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.movement.controllers.MotionController;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class="kw">interface RoleStateChange {
class="kw">default void registerWithSupport(ExecutionSupport var1) {
}
class="kw">default void motionControllerChanged(
@Nullable Ref<EntityStore> var1, @Nonnull NPCEntity var2, MotionController var3, @Nullable ComponentAccessor<EntityStore> var4
) {
}
class="kw">default void loaded(ExecutionSupport var1) {
}
class="kw">default void spawned(ExecutionSupport var1) {
}
class="kw">default void unloaded(ExecutionSupport var1) {
}
class="kw">default void removed(ExecutionSupport var1) {
}
class="kw">default void teleported(ExecutionSupport var1, World var2, World var3) {
}
}