NPCInteractionSimulationHandler class

Пакет: com.hypixel.hytale.server.npc.interactions

Файл: com/hypixel/hytale/server/npc/interactions/NPCInteractionSimulationHandler.java

implements: IInteractionSimulationHandler

Поля (1)

МодификаторыТипИмя
private float requestedChargeTime

Методы (1)

МодификаторыВозвратСигнатура
public void requestChargeTimevoid requestChargeTime(float var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.interactions;

class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.IInteractionSimulationHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;

class="kw">public class NPCInteractionSimulationHandler class="kw">implements IInteractionSimulationHandler {
   class="kw">private float requestedChargeTime;

   class="kw">public NPCInteractionSimulationHandler() {
   }

   @Override
   class="kw">public void setState(InteractionType var1, boolean var2) {
   }

   @Override
   class="kw">public boolean isCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) {
      class="kw">return var2 < this.requestedChargeTime;
   }

   @Override
   class="kw">public boolean shouldCancelCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) {
      class="kw">return false;
   }

   @Override
   class="kw">public float getChargeValue(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) {
      class="kw">return this.requestedChargeTime;
   }

   class="kw">public void requestChargeTime(float var1) {
      this.requestedChargeTime = var1;
   }
}