NPCInteractionSimulationHandler class
Пакет: com.hypixel.hytale.server.npc.interactions
Файл: com/hypixel/hytale/server/npc/interactions/NPCInteractionSimulationHandler.java
implements: IInteractionSimulationHandler
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
private |
float |
requestedChargeTime |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
void |
requestChargeTimevoid requestChargeTime(float var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.interactions;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.IInteractionSimulationHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">public class NPCInteractionSimulationHandler class="kw">implements IInteractionSimulationHandler {
class="kw">private float requestedChargeTime;
class="kw">public NPCInteractionSimulationHandler() {
}
@Override
class="kw">public void setState(InteractionType var1, boolean var2) {
}
@Override
class="kw">public boolean isCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) {
class="kw">return var2 < this.requestedChargeTime;
}
@Override
class="kw">public boolean shouldCancelCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) {
class="kw">return false;
}
@Override
class="kw">public float getChargeValue(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) {
class="kw">return this.requestedChargeTime;
}
class="kw">public void requestChargeTime(float var1) {
this.requestedChargeTime = var1;
}
}