UseNPCInteraction class
Пакет: com.hypixel.hytale.server.npc.interactions
Файл: com/hypixel/hytale/server/npc/interactions/UseNPCInteraction.java
extends: SimpleInstantInteraction
Поля (7)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
HytaleLogger |
LOGGER |
|
Ref |
var4 |
|
CommandBuffer |
var5 |
|
PlayerRef |
var6 |
|
Ref |
var7 |
|
NPCEntity |
var8 |
|
InteractionView |
var9 |
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var6 == null) |
|
|
if if(var7 == null) |
|
|
if if(var8 == null) |
abstract |
|
super super(var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.interactions;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.entity.EntityUtils;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.RootInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.util.InteractionValidation;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.blackboard.Blackboard;
class="kw">import com.hypixel.hytale.server.npc.blackboard.view.interaction.InteractionView;
class="kw">import com.hypixel.hytale.server.npc.blackboard.view.interaction.ReservationStatus;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import java.util.logging.Level;
class="kw">import javax.annotation.Nonnull;
class="kw">public class UseNPCInteraction class="kw">extends SimpleInstantInteraction {
class="kw">private class="kw">static class="kw">final HytaleLogger LOGGER = HytaleLogger.forEnclosingClass();
class="kw">public class="kw">static class="kw">final BuilderCodec<UseNPCInteraction> CODEC = BuilderCodec.<SimpleInstantInteraction>builder(
UseNPCInteraction.class, UseNPCInteraction::new, SimpleInstantInteraction.CODEC
)
.documentation("Interacts with a target NPC.")
.build();
class="kw">public class="kw">static class="kw">final String DEFAULT_ID = "*UseNPC";
class="kw">public class="kw">static class="kw">final RootInteraction DEFAULT_ROOT = new RootInteraction("*UseNPC", "*UseNPC");
class="kw">public UseNPCInteraction(String var1) {
super(var1);
}
class="kw">protected UseNPCInteraction() {
}
@Override
class="kw">protected class="kw">final void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
Ref var4 = var2.getEntity();
CommandBuffer var5 = var2.getCommandBuffer();
PlayerRef var6 = var5.getComponent(var4, PlayerRef.getComponentType());
if (var6 == null) {
HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a Player but was used for: %s", var4);
var2.getState().state = InteractionState.Failed;
} else {
Ref var7 = var2.getTargetEntity();
if (var7 == null) {
var2.getState().state = InteractionState.Failed;
} else if (!InteractionValidation.canPlayerInteractWithEntity(var2.getEntity(), var5, var2.getHeldItem(), var7)) {
LOGGER.at(Level.WARNING)
.log("%s failed use NPC interaction distance check for target entity %d", EntityUtils.getEntityName(var2.getEntity(), var5), var7.getIndex());
var2.getState().state = InteractionState.Failed;
} else {
NPCEntity var8 = var5.getComponent(var7, NPCEntity.getComponentType());
if (var8 == null) {
HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a target NPCEntity but was used for: %s", var7);
var2.getState().state = InteractionState.Failed;
} else if (!StateSupport.get(var7, var5).willInteractWith(var4)) {
var2.getState().state = InteractionState.Failed;
} else {
InteractionView var9 = var5.getResource(Blackboard.getResourceType()).getView(InteractionView.class, 0L);
if (var9.getReservationStatus(var7, var4, var5) == ReservationStatus.RESERVED_OTHER) {
var6.sendMessage(Message.translation("server.npc.npc.isBusy").param("roleName", var8.getRoleName()));
var2.getState().state = InteractionState.Failed;
} else {
StateSupport.get(var7, var5).addInteraction(var6.getReference());
}
}
}
}
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "UseNPCInteraction{} " + super.toString();
}
}