UseNPCInteraction class

Пакет: com.hypixel.hytale.server.npc.interactions

Файл: com/hypixel/hytale/server/npc/interactions/UseNPCInteraction.java

extends: SimpleInstantInteraction

Поля (7)

МодификаторыТипИмя
final HytaleLogger LOGGER
Ref var4
CommandBuffer var5
PlayerRef var6
Ref var7
NPCEntity var8
InteractionView var9

Методы (4)

МодификаторыВозвратСигнатура
if if(var6 == null)
if if(var7 == null)
if if(var8 == null)
abstract super super(var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.interactions;

class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.entity.EntityUtils;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.RootInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.util.InteractionValidation;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.blackboard.Blackboard;
class="kw">import com.hypixel.hytale.server.npc.blackboard.view.interaction.InteractionView;
class="kw">import com.hypixel.hytale.server.npc.blackboard.view.interaction.ReservationStatus;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import java.util.logging.Level;
class="kw">import javax.annotation.Nonnull;

class="kw">public class UseNPCInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">private class="kw">static class="kw">final HytaleLogger LOGGER = HytaleLogger.forEnclosingClass();
   class="kw">public class="kw">static class="kw">final BuilderCodec<UseNPCInteraction> CODEC = BuilderCodec.<SimpleInstantInteraction>builder(
         UseNPCInteraction.class, UseNPCInteraction::new, SimpleInstantInteraction.CODEC
      )
      .documentation("Interacts with a target NPC.")
      .build();
   class="kw">public class="kw">static class="kw">final String DEFAULT_ID = "*UseNPC";
   class="kw">public class="kw">static class="kw">final RootInteraction DEFAULT_ROOT = new RootInteraction("*UseNPC", "*UseNPC");

   class="kw">public UseNPCInteraction(String var1) {
      super(var1);
   }

   class="kw">protected UseNPCInteraction() {
   }

   @Override
   class="kw">protected class="kw">final void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      Ref var4 = var2.getEntity();
      CommandBuffer var5 = var2.getCommandBuffer();
      PlayerRef var6 = var5.getComponent(var4, PlayerRef.getComponentType());
      if (var6 == null) {
         HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a Player but was used for: %s", var4);
         var2.getState().state = InteractionState.Failed;
      } else {
         Ref var7 = var2.getTargetEntity();
         if (var7 == null) {
            var2.getState().state = InteractionState.Failed;
         } else if (!InteractionValidation.canPlayerInteractWithEntity(var2.getEntity(), var5, var2.getHeldItem(), var7)) {
            LOGGER.at(Level.WARNING)
               .log("%s failed use NPC interaction distance check for target entity %d", EntityUtils.getEntityName(var2.getEntity(), var5), var7.getIndex());
            var2.getState().state = InteractionState.Failed;
         } else {
            NPCEntity var8 = var5.getComponent(var7, NPCEntity.getComponentType());
            if (var8 == null) {
               HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a target NPCEntity but was used for: %s", var7);
               var2.getState().state = InteractionState.Failed;
            } else if (!StateSupport.get(var7, var5).willInteractWith(var4)) {
               var2.getState().state = InteractionState.Failed;
            } else {
               InteractionView var9 = var5.getResource(Blackboard.getResourceType()).getView(InteractionView.class, 0L);
               if (var9.getReservationStatus(var7, var4, var5) == ReservationStatus.RESERVED_OTHER) {
                  var6.sendMessage(Message.translation("server.npc.npc.isBusy").param("roleName", var8.getRoleName()));
                  var2.getState().state = InteractionState.Failed;
               } else {
                  StateSupport.get(var7, var5).addInteraction(var6.getReference());
               }
            }
         }
      }
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "UseNPCInteraction{} " + super.toString();
   }
}