AStarWithTarget class
Пакет: com.hypixel.hytale.server.npc.navigation
Файл: com/hypixel/hytale/server/npc/navigation/AStarWithTarget.java
extends: AStarBase
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
|
AStarNode |
var1 |
|
AStarBase.Progress |
var9 |
Методы (6)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
AStarDebugWithTargetreturn new AStarDebugWithTarget(this, var1) |
public |
float |
findClosestPathfloat findClosestPath() |
public |
long |
getTargetPositionIndexlong getTargetPositionIndex() |
|
|
if if(this.path != null) |
|
|
if if(var1 == null) |
public |
AStarBase.Progress |
initComputePathAStarBase.Progress initComputePath(@Nonnull Ref<EntityStore> var1,
@Nonnull Vector3d var2,
@Nonnull Vector3d var3,
AStarEvaluator var4,
@Nonnull MotionController var5,
@Nonnull ProbeMoveData var6,
@Nonnull AStarNodePoolProvider var7,
@Nonnull ComponentAccessor<EntityStore> var8) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.navigation;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.movement.controllers.MotionController;
class="kw">import com.hypixel.hytale.server.npc.movement.controllers.ProbeMoveData;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class AStarWithTarget class="kw">extends AStarBase {
@Nonnull
class="kw">protected Vector3d targetPosition = new Vector3d();
class="kw">protected long targetPositionIndex;
class="kw">public AStarWithTarget() {
}
@Nonnull
class="kw">public Vector3d getTargetPosition() {
class="kw">return this.targetPosition;
}
class="kw">public long getTargetPositionIndex() {
class="kw">return this.targetPositionIndex;
}
@Nonnull
class="kw">public AStarDebugWithTarget createDebugHelper(@Nonnull HytaleLogger var1) {
class="kw">return new AStarDebugWithTarget(this, var1);
}
class="kw">public AStarBase.Progress initComputePath(
@Nonnull Ref<EntityStore> var1,
@Nonnull Vector3d var2,
@Nonnull Vector3d var3,
AStarEvaluator var4,
@Nonnull MotionController var5,
@Nonnull ProbeMoveData var6,
@Nonnull AStarNodePoolProvider var7,
@Nonnull ComponentAccessor<EntityStore> var8
) {
AStarBase.Progress var9 = super.initComputePath(var1, var2, var4, var5, var6, var7, var8);
this.targetPosition.set(var3);
this.targetPositionIndex = this.positionToIndex(this.targetPosition);
class="kw">return var9;
}
class="kw">public float findClosestPath() {
if (this.path != null) {
class="kw">return Float.MAX_VALUE;
} else {
AStarNode var1 = this.findBestVisitedNode(AStarNode::getEstimateToGoal, (var0, var1x) -> var1x < var0, Float.MAX_VALUE);
if (var1 == null) {
class="kw">return Float.MAX_VALUE;
} else {
class="kw">return this.buildPath(var1) ? var1.getEstimateToGoal() : Float.MAX_VALUE;
}
}
}
}