BuilderActionTriggerSpawnBeacon class

Пакет: com.hypixel.hytale.server.spawning.corecomponents.builders

Файл: com/hypixel/hytale/server/spawning/corecomponents/builders/BuilderActionTriggerSpawnBeacon.java

extends: BuilderActionBase

Поля (1)

МодификаторыТипИмя
final AssetHolder beaconId

Методы (4)

МодификаторыВозвратСигнатура
abstract return new ActionTriggerSpawnBeaconreturn new ActionTriggerSpawnBeacon(this, var1)
public int getBeaconIdint getBeaconId(@Nonnull BuilderSupport var1)
public int getRangeint getRange(@Nonnull BuilderSupport var1)
public int getTargetSlotint getTargetSlot(@Nonnull BuilderSupport var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.spawning.corecomponents.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.IntHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.IntSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StringNullOrNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.BeaconSpawnExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
class="kw">import com.hypixel.hytale.server.npc.instructions.Action;
class="kw">import com.hypixel.hytale.server.spawning.assets.spawns.config.BeaconNPCSpawn;
class="kw">import com.hypixel.hytale.server.spawning.corecomponents.ActionTriggerSpawnBeacon;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderActionTriggerSpawnBeacon class="kw">extends BuilderActionBase {
   class="kw">protected class="kw">final AssetHolder beaconId = new AssetHolder();
   class="kw">protected class="kw">final IntHolder range = new IntHolder();
   class="kw">protected String targetSlot;

   class="kw">public BuilderActionTriggerSpawnBeacon() {
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Trigger the nearest spawn beacon matching the configuration id";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return this.getShortDescription();
   }

   @Nonnull
   class="kw">public Action build(@Nonnull BuilderSupport var1) {
      class="kw">return new ActionTriggerSpawnBeacon(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   class="kw">public BuilderActionTriggerSpawnBeacon readConfig(@Nonnull JsonElement var1) {
      this.requireAsset(
         var1, "BeaconSpawn", this.beaconId, BeaconSpawnExistsValidator.required(), BuilderDescriptorState.Stable, "The beacon spawn config ID", null
      );
      this.requireInt(
         var1, "Range", this.range, IntSingleValidator.greater0(), BuilderDescriptorState.Stable, "The distance to search for a beacon to trigger", null
      );
      this.getString(
         var1,
         "TargetSlot",
         var1x -> this.targetSlot = var1x,
         null,
         StringNullOrNotEmptyValidator.get(),
         BuilderDescriptorState.Stable,
         "A slot to use as the target for the spawned NPC. If omitted the NPC itself will be used",
         null
      );
      class="kw">return this;
   }

   class="kw">public int getBeaconId(@Nonnull BuilderSupport var1) {
      class="kw">return BeaconNPCSpawn.getAssetMap().getIndex(this.beaconId.get(var1.getExecutionContext()));
   }

   class="kw">public int getRange(@Nonnull BuilderSupport var1) {
      class="kw">return this.range.get(var1.getExecutionContext());
   }

   class="kw">public int getTargetSlot(@Nonnull BuilderSupport var1) {
      class="kw">return this.targetSlot == null ? Integer.MIN_VALUE : var1.getTargetSlot(this.targetSlot);
   }
}