LocalSpawnForceTriggerSystem class

Пакет: com.hypixel.hytale.server.spawning.local

Файл: com/hypixel/hytale/server/spawning/local/LocalSpawnForceTriggerSystem.java

extends: EntityTickingSystem<EntityStore>

Поля (6)

МодификаторыТипИмя
final double[] RERUN_TIME_RANGE
HytaleLogger.Api var10
LocalSpawnState var4
PlayerRef var6
LocalSpawnController var7
double var8

Исходный код

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class="kw">package com.hypixel.hytale.server.spawning.local;

class="kw">import com.hypixel.hytale.component.Archetype;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.ResourceType;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.system.tick.EntityTickingSystem;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.math.random.RandomExtra;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.spawning.SpawningPlugin;
class="kw">import java.util.logging.Level;
class="kw">import javax.annotation.Nonnull;

class="kw">public class LocalSpawnForceTriggerSystem class="kw">extends EntityTickingSystem<EntityStore> {
   class="kw">private class="kw">static class="kw">final double[] RERUN_TIME_RANGE = new double[]{0.0, 5.0};
   class="kw">private class="kw">final Archetype<EntityStore> archetype;
   class="kw">private class="kw">final ComponentType<EntityStore, PlayerRef> playerRefComponentType = PlayerRef.getComponentType();
   class="kw">private class="kw">final ComponentType<EntityStore, LocalSpawnController> spawnControllerComponentType;
   class="kw">private class="kw">final ResourceType<EntityStore, LocalSpawnState> localSpawnStateResourceType;

   class="kw">public LocalSpawnForceTriggerSystem(ComponentType<EntityStore, LocalSpawnController> var1, ResourceType<EntityStore, LocalSpawnState> var2) {
      this.spawnControllerComponentType = var1;
      this.localSpawnStateResourceType = var2;
      this.archetype = Archetype.of(this.playerRefComponentType, var1);
   }

   @Override
   class="kw">public Query<EntityStore> getQuery() {
      class="kw">return this.archetype;
   }

   @Override
   class="kw">public void tick(float var1, int var2, @Nonnull Store<EntityStore> var3) {
      LocalSpawnState var4 = var3.getResource(this.localSpawnStateResourceType);
      if (var4.pollForceTriggerControllers()) {
         var3.tick(this, var1, var2);
      }
   }

   @Override
   class="kw">public void tick(float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5) {
      PlayerRef var6 = var3.getComponent(var2, this.playerRefComponentType);
      assert var6 != null;
      LocalSpawnController var7 = var3.getComponent(var2, this.spawnControllerComponentType);
      double var8 = RandomExtra.randomRange(RERUN_TIME_RANGE);
      var7.setTimeToNextRunSeconds(var8);
      HytaleLogger.Api var10 = SpawningPlugin.get().getLogger().at(Level.FINE);
      if (var10.isEnabled()) {
         var10.log("Force running local spawn controller for %s in %f seconds", var6.getUsername(), var8);
      }
   }
}