BeaconSpatialSystem class

Пакет: com.hypixel.hytale.server.spawning.systems

Файл: com/hypixel/hytale/server/spawning/systems/BeaconSpatialSystem.java

extends: SpatialSystem<EntityStore>

Поля (1)

МодификаторыТипИмя
final Query<EntityStore> QUERY

Методы (1)

МодификаторыВозвратСигнатура
abstract super super(var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.spawning.systems;

class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.ResourceType;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.spatial.SpatialResource;
class="kw">import com.hypixel.hytale.component.spatial.SpatialSystem;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.spawning.beacons.SpawnBeacon;
class="kw">import com.hypixel.hytale.server.spawning.util.FloodFillPositionSelector;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class BeaconSpatialSystem class="kw">extends SpatialSystem<EntityStore> {
   class="kw">private class="kw">static class="kw">final Query<EntityStore> QUERY = Query.and(
      SpawnBeacon.getComponentType(), FloodFillPositionSelector.getComponentType(), TransformComponent.getComponentType()
   );

   class="kw">public BeaconSpatialSystem(ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> var1) {
      super(var1);
   }

   @Nonnull
   @Override
   class="kw">public Query<EntityStore> getQuery() {
      class="kw">return QUERY;
   }

   @Nonnull
   @Override
   class="kw">public Vector3d getPosition(@Nonnull ArchetypeChunk<EntityStore> var1, int var2) {
      class="kw">return var1.getComponent(var2, TransformComponent.getComponentType()).getPosition();
   }
}