ChunkGeneratorResource class
Пакет: com.hypixel.hytale.server.worldgen
Файл: com/hypixel/hytale/server/worldgen/ChunkGeneratorResource.java
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
void |
initvoid init(ChunkGenerator var1) |
public |
void |
releasevoid release() |
Исходный код
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class="kw">package com.hypixel.hytale.server.worldgen;
class="kw">import com.hypixel.hytale.math.util.FastRandom;
class="kw">import com.hypixel.hytale.procedurallib.logic.ResultBuffer;
class="kw">import com.hypixel.hytale.server.core.prefab.selection.buffer.impl.IPrefabBuffer;
class="kw">import com.hypixel.hytale.server.worldgen.cache.CoordinateCache;
class="kw">import com.hypixel.hytale.server.worldgen.cache.ExtendedCoordinateCache;
class="kw">import com.hypixel.hytale.server.worldgen.cave.CaveType;
class="kw">import com.hypixel.hytale.server.worldgen.chunk.BlockPriorityChunk;
class="kw">import com.hypixel.hytale.server.worldgen.chunk.ChunkGenerator;
class="kw">import com.hypixel.hytale.server.worldgen.chunk.ZoneBiomeResult;
class="kw">import com.hypixel.hytale.server.worldgen.chunk.populator.PrefabPopulator;
class="kw">import com.hypixel.hytale.server.worldgen.climate.ClimateNoise;
class="kw">import com.hypixel.hytale.server.worldgen.loader.WorldGenPrefabLoader;
class="kw">import com.hypixel.hytale.server.worldgen.loader.WorldGenPrefabSupplier;
class="kw">import com.hypixel.hytale.server.worldgen.prefab.PrefabPasteUtil;
class="kw">import com.hypixel.hytale.server.worldgen.util.cache.TimeoutCache;
class="kw">import com.hypixel.hytale.server.worldgen.zone.ZoneGeneratorResult;
class="kw">import it.unimi.dsi.fastutil.ints.IntArrayList;
class="kw">import it.unimi.dsi.fastutil.ints.IntList;
class="kw">import java.util.Random;
class="kw">import java.util.concurrent.TimeUnit;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector2d;
class="kw">public class ChunkGeneratorResource {
@Nonnull
class="kw">public class="kw">final Random random;
@Nonnull
class="kw">public class="kw">final Random random2;
@Nonnull
class="kw">public class="kw">final IntList coverArray;
class="kw">public class="kw">final TimeoutCache<WorldGenPrefabSupplier, IPrefabBuffer> prefabs = new TimeoutCache<>(30L, TimeUnit.SECONDS, this::getPrefab, (var0, var1) -> {});
@Nonnull
class="kw">public class="kw">final BlockPriorityChunk priorityChunk;
@Nonnull
class="kw">public class="kw">final CoordinateCache.CoordinateKey cacheCoordinateKey;
@Nonnull
class="kw">public class="kw">final ExtendedCoordinateCache.ExtendedCoordinateKey<CaveType> cacheCaveCoordinateKey;
@Nonnull
class="kw">public class="kw">final ResultBuffer.Bounds2d bounds2d;
@Nonnull
class="kw">public class="kw">final ResultBuffer.ResultBuffer2d resultBuffer2d;
@Nonnull
class="kw">public class="kw">final ResultBuffer.ResultBuffer3d resultBuffer3d;
@Nonnull
class="kw">public class="kw">final PrefabPasteUtil.PrefabPasteBuffer prefabBuffer;
@Nonnull
class="kw">public class="kw">final ZoneBiomeResult zoneBiomeResult;
class="kw">public class="kw">final ClimateNoise.Buffer climateBuffer = new ClimateNoise.Buffer();
class="kw">public class="kw">final PrefabPopulator prefabPopulator = new PrefabPopulator();
class="kw">public class="kw">final WorldGenPrefabLoader.PrefabPathCollector prefabCollector = new WorldGenPrefabLoader.PrefabPathCollector();
@Nonnull
class="kw">public class="kw">final Vector2d cacheVector2d;
class="kw">protected ChunkGenerator chunkGenerator;
class="kw">public ChunkGeneratorResource() {
this.random = new FastRandom(0L);
this.random2 = new FastRandom(0L);
this.priorityChunk = new BlockPriorityChunk();
this.coverArray = new IntArrayList(5);
this.cacheVector2d = new Vector2d();
this.cacheCoordinateKey = new CoordinateCache.CoordinateKey();
this.cacheCaveCoordinateKey = new ExtendedCoordinateCache.ExtendedCoordinateKey<>();
this.bounds2d = new ResultBuffer.Bounds2d();
this.resultBuffer2d = new ResultBuffer.ResultBuffer2d();
this.resultBuffer3d = new ResultBuffer.ResultBuffer3d();
this.prefabBuffer = new PrefabPasteUtil.PrefabPasteBuffer();
this.zoneBiomeResult = new ZoneBiomeResult();
this.zoneBiomeResult.setZoneResult(new ZoneGeneratorResult());
}
class="kw">public void init(ChunkGenerator var1) {
this.chunkGenerator = var1;
}
class="kw">public void release() {
this.prefabs.shutdown();
}
@Nonnull
class="kw">public Random getRandom() {
class="kw">return this.random;
}
@Nonnull
class="kw">protected IPrefabBuffer getPrefab(WorldGenPrefabSupplier var1) {
class="kw">return this.chunkGenerator.getPrefabLoadingCache().getPrefabAccessor(var1);
}
}