CameraShakeEffect class

Пакет: com.hypixel.hytale.builtin.adventure.camera.asset.cameraeffect

Файл: com/hypixel/hytale/builtin/adventure/camera/asset/cameraeffect/CameraShakeEffect.java

extends: CameraEffect

Поля (4)

МодификаторыТипИмя
float var1
ShakeIntensity.Modifier var2
float var2
AccumulationMode var3

Методы (4)

МодификаторыВозвратСигнатура
public float calculateIntensityfloat calculateIntensity(float var1)
public float getDefaultIntensityContextfloat getDefaultIntensityContext()
if if(var0.cameraShakeId != null)
if if(this.intensity == null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.adventure.camera.asset.cameraeffect;

class="kw">import com.hypixel.hytale.builtin.adventure.camera.asset.camerashake.CameraShake;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.protocol.AccumulationMode;
class="kw">import com.hypixel.hytale.server.core.asset.type.camera.CameraEffect;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class CameraShakeEffect class="kw">extends CameraEffect {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CameraShakeEffect> CODEC = BuilderCodec.builder(CameraShakeEffect.class, CameraShakeEffect::new)
      .appendInherited(
         new KeyedCodec<>("CameraShake", CameraShake.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.cameraShakeId = var1,
         var0 -> var0.cameraShakeId,
         (var0, var1) -> var0.cameraShakeId = var1.cameraShakeId
      )
      .documentation("The type of camera shake to apply for this effect.")
      .addValidator(CameraShake.VALIDATOR_CACHE.getValidator())
      .add()
      .<ShakeIntensity>appendInherited(
         new KeyedCodec<>("Intensity", ShakeIntensity.CODEC),
         (var0, var1) -> var0.intensity = var1,
         var0 -> var0.intensity,
         (var0, var1) -> var0.intensity = var1.intensity
      )
      .documentation("Controls how intensity-context (such as damage) is interpreted as shake intensity.")
      .add()
      .afterDecode(var0 -> {
         if (var0.cameraShakeId != null) {
            var0.cameraShakeIndex = CameraShake.getAssetMap().getIndex(var0.cameraShakeId);
         }
      })
      .build();
   @Nullable
   class="kw">protected String cameraShakeId;
   class="kw">protected int cameraShakeIndex = Integer.MIN_VALUE;
   @Nullable
   class="kw">protected ShakeIntensity intensity;

   class="kw">public CameraShakeEffect() {
   }

   @Nonnull
   class="kw">public AccumulationMode getAccumulationMode() {
      class="kw">return this.intensity == null ? ShakeIntensity.DEFAULT_ACCUMULATION_MODE : this.intensity.getAccumulationMode();
   }

   class="kw">public float getDefaultIntensityContext() {
      class="kw">return this.intensity == null ? 0.0F : this.intensity.getValue();
   }

   class="kw">public float calculateIntensity(float var1) {
      if (this.intensity == null) {
         class="kw">return var1;
      }

      ShakeIntensity.Modifier var2 = this.intensity.getModifier();
      class="kw">return var2 == null ? var1 : var2.apply(var1);
   }

   @Nonnull
   @Override
   class="kw">public com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect createCameraShakePacket() {
      float var1 = this.getDefaultIntensityContext();
      class="kw">return this.createCameraShakePacket(var1);
   }

   @Nonnull
   @Override
   class="kw">public com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect createCameraShakePacket(float var1) {
      float var2 = this.calculateIntensity(var1);
      AccumulationMode var3 = this.getAccumulationMode();
      class="kw">return new com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect(this.cameraShakeIndex, var2, var3);
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "CameraShakeEffect{id='"
         + this.id
         + "', data="
         + this.data
         + ", cameraShakeId='"
         + this.cameraShakeId
         + "', cameraShakeIndex="
         + this.cameraShakeIndex
         + ", intensity="
         + this.intensity
         + "}";
   }
}