CameraShakeEffect class
Пакет: com.hypixel.hytale.builtin.adventure.camera.asset.cameraeffect
Файл: com/hypixel/hytale/builtin/adventure/camera/asset/cameraeffect/CameraShakeEffect.java
extends: CameraEffect
Поля (4)
| Модификаторы | Тип | Имя |
|---|---|---|
|
float |
var1 |
|
ShakeIntensity.Modifier |
var2 |
|
float |
var2 |
|
AccumulationMode |
var3 |
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
float |
calculateIntensityfloat calculateIntensity(float var1) |
public |
float |
getDefaultIntensityContextfloat getDefaultIntensityContext() |
|
|
if if(var0.cameraShakeId != null) |
|
|
if if(this.intensity == null) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.adventure.camera.asset.cameraeffect;
class="kw">import com.hypixel.hytale.builtin.adventure.camera.asset.camerashake.CameraShake;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.protocol.AccumulationMode;
class="kw">import com.hypixel.hytale.server.core.asset.type.camera.CameraEffect;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class CameraShakeEffect class="kw">extends CameraEffect {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CameraShakeEffect> CODEC = BuilderCodec.builder(CameraShakeEffect.class, CameraShakeEffect::new)
.appendInherited(
new KeyedCodec<>("CameraShake", CameraShake.CHILD_ASSET_CODEC),
(var0, var1) -> var0.cameraShakeId = var1,
var0 -> var0.cameraShakeId,
(var0, var1) -> var0.cameraShakeId = var1.cameraShakeId
)
.documentation("The type of camera shake to apply for this effect.")
.addValidator(CameraShake.VALIDATOR_CACHE.getValidator())
.add()
.<ShakeIntensity>appendInherited(
new KeyedCodec<>("Intensity", ShakeIntensity.CODEC),
(var0, var1) -> var0.intensity = var1,
var0 -> var0.intensity,
(var0, var1) -> var0.intensity = var1.intensity
)
.documentation("Controls how intensity-context (such as damage) is interpreted as shake intensity.")
.add()
.afterDecode(var0 -> {
if (var0.cameraShakeId != null) {
var0.cameraShakeIndex = CameraShake.getAssetMap().getIndex(var0.cameraShakeId);
}
})
.build();
@Nullable
class="kw">protected String cameraShakeId;
class="kw">protected int cameraShakeIndex = Integer.MIN_VALUE;
@Nullable
class="kw">protected ShakeIntensity intensity;
class="kw">public CameraShakeEffect() {
}
@Nonnull
class="kw">public AccumulationMode getAccumulationMode() {
class="kw">return this.intensity == null ? ShakeIntensity.DEFAULT_ACCUMULATION_MODE : this.intensity.getAccumulationMode();
}
class="kw">public float getDefaultIntensityContext() {
class="kw">return this.intensity == null ? 0.0F : this.intensity.getValue();
}
class="kw">public float calculateIntensity(float var1) {
if (this.intensity == null) {
class="kw">return var1;
}
ShakeIntensity.Modifier var2 = this.intensity.getModifier();
class="kw">return var2 == null ? var1 : var2.apply(var1);
}
@Nonnull
@Override
class="kw">public com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect createCameraShakePacket() {
float var1 = this.getDefaultIntensityContext();
class="kw">return this.createCameraShakePacket(var1);
}
@Nonnull
@Override
class="kw">public com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect createCameraShakePacket(float var1) {
float var2 = this.calculateIntensity(var1);
AccumulationMode var3 = this.getAccumulationMode();
class="kw">return new com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect(this.cameraShakeIndex, var2, var3);
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CameraShakeEffect{id='"
+ this.id
+ "', data="
+ this.data
+ ", cameraShakeId='"
+ this.cameraShakeId
+ "', cameraShakeIndex="
+ this.cameraShakeIndex
+ ", intensity="
+ this.intensity
+ "}";
}
}