SpreadGrowthBehaviour class
Пакет: com.hypixel.hytale.builtin.adventure.farming.config.stages.spread
Файл: com/hypixel/hytale/builtin/adventure/farming/config/stages/spread/SpreadGrowthBehaviour.java
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract abstract |
void |
executevoid execute(@Nonnull ComponentAccessor<ChunkStore> var1, @Nonnull Ref<ChunkStore> var2, @Nonnull Ref<ChunkStore> var3, int var4, int var5, int var6, float var7) |
|
|
for for(int var5 = 0; var5 < this.worldLocationConditions.length; var5++) |
|
|
if if(this.worldLocationConditions == null) |
protected |
boolean |
validatePositionboolean validatePosition(@Nonnull World var1, int var2, int var3, int var4) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.adventure.farming.config.stages.spread;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.lookup.CodecMapCodec;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import com.hypixel.hytale.server.core.universe.world.worldlocationcondition.WorldLocationCondition;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">abstract class SpreadGrowthBehaviour {
@Nonnull
class="kw">public class="kw">static class="kw">final CodecMapCodec<SpreadGrowthBehaviour> CODEC = new CodecMapCodec<>("Type");
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SpreadGrowthBehaviour> BASE_CODEC = BuilderCodec.abstractBuilder(SpreadGrowthBehaviour.class)
.append(
new KeyedCodec<>("LocationConditions", new ArrayCodec<>(WorldLocationCondition.CODEC, WorldLocationCondition[]::new)),
(var0, var1) -> var0.worldLocationConditions = var1,
var0 -> var0.worldLocationConditions
)
.documentation("Defines the possible location conditions a position has to fulfill to be considered as valid.")
.add()
.build();
class="kw">protected WorldLocationCondition[] worldLocationConditions;
class="kw">public SpreadGrowthBehaviour() {
}
class="kw">public class="kw">abstract void execute(
@Nonnull ComponentAccessor<ChunkStore> var1, @Nonnull Ref<ChunkStore> var2, @Nonnull Ref<ChunkStore> var3, int var4, int var5, int var6, float var7
);
class="kw">protected boolean validatePosition(@Nonnull World var1, int var2, int var3, int var4) {
if (this.worldLocationConditions == null) {
class="kw">return true;
}
for (int var5 = 0; var5 < this.worldLocationConditions.length; var5++) {
if (!this.worldLocationConditions[var5].test(var1, var2, var3, var4)) {
class="kw">return false;
}
}
class="kw">return true;
}
}