DestroyTreasureConditionInteraction class

Пакет: com.hypixel.hytale.builtin.adventure.objectives.interactions

Файл: com/hypixel/hytale/builtin/adventure/objectives/interactions/DestroyTreasureConditionInteraction.java

extends: SimpleBlockInteraction

Поля (7)

МодификаторыТипИмя
final BuilderCodec<DestroyTreasureConditionInteraction> CODEC
ChunkStore var10
Store var11
Ref var12
TreasureChestBlock var13
Ref var8
Player var9

Методы (3)

МодификаторыВозвратСигнатура
if if(var9 != null)
if if(var12 != null)
if if(var13 != null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.adventure.objectives.interactions;

class="kw">import com.hypixel.hytale.builtin.adventure.objectives.blockstates.TreasureChestBlock;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.inventory.ItemStack;
class="kw">import com.hypixel.hytale.server.core.modules.block.BlockModule;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3i;

class="kw">public class DestroyTreasureConditionInteraction class="kw">extends SimpleBlockInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<DestroyTreasureConditionInteraction> CODEC = BuilderCodec.builder(
         DestroyTreasureConditionInteraction.class, DestroyTreasureConditionInteraction::new, SimpleBlockInteraction.CODEC
      )
      .documentation("Checks if the target treasure block is destroyable")
      .build();

   class="kw">public DestroyTreasureConditionInteraction() {
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }

   @Override
   class="kw">protected void interactWithBlock(
      @Nonnull World var1,
      @Nonnull CommandBuffer<EntityStore> var2,
      @Nonnull InteractionType var3,
      @Nonnull InteractionContext var4,
      @Nullable ItemStack var5,
      @Nonnull Vector3i var6,
      @Nonnull CooldownHandler var7
   ) {
      Ref var8 = var4.getEntity();
      Player var9 = var2.getComponent(var8, Player.getComponentType());
      if (var9 != null) {
         ChunkStore var10 = var1.getChunkStore();
         Store var11 = var10.getStore();
         Ref var12 = BlockModule.getBlockEntity(var1, var6.x, var6.y, var6.z);
         if (var12 != null) {
            TreasureChestBlock var13 = var11.getComponent(var12, TreasureChestBlock.getComponentType());
            if (var13 != null) {
               if (var13.canDestroy(var8, var2)) {
                  var4.getState().state = InteractionState.Finished;
               } else {
                  var4.getState().state = InteractionState.Failed;
               }
            }
         }
      }
   }

   @Override
   class="kw">protected void simulateInteractWithBlock(
      @Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nullable ItemStack var3, @Nonnull World var4, @Nonnull Vector3i var5
   ) {
   }
}