NPCPreTickSystem class

Пакет: com.hypixel.hytale.server.npc.systems

Файл: com/hypixel/hytale/server/npc/systems/NPCPreTickSystem.java

extends: SteppableTickingSystem

Поля (11)

МодификаторыТипИмя
final float DEFAULT_DESPAWN_CHECK_DELAY
return
return
StateSupport var10
SpawnBeaconReference var11
WorldTimeResource var12
ModelComponent var13
Ref var6
NPCEntity var7
TransformComponent var8
Vector3d var9

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.systems;

class="kw">import com.hypixel.hytale.component.Archetype;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.RemoveReason;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.dependency.Dependency;
class="kw">import com.hypixel.hytale.component.dependency.Order;
class="kw">import com.hypixel.hytale.component.dependency.SystemDependency;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.system.tick.EntityTickingSystem;
class="kw">import com.hypixel.hytale.protocol.AnimationSlot;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.ModelComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems;
class="kw">import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.components.SpawnBeaconReference;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import com.hypixel.hytale.server.spawning.SpawningPlugin;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class NPCPreTickSystem class="kw">extends SteppableTickingSystem {
   class="kw">private class="kw">static class="kw">final float DEFAULT_DESPAWN_CHECK_DELAY = 30.0F;
   @Nonnull
   class="kw">private class="kw">final ComponentType<EntityStore, NPCEntity> npcComponentType;
   @Nonnull
   class="kw">private class="kw">final ComponentType<EntityStore, TransformComponent> transformComponentType = TransformComponent.getComponentType();
   @Nonnull
   class="kw">private class="kw">final ComponentType<EntityStore, ModelComponent> modelComponentType = ModelComponent.getComponentType();
   @Nonnull
   class="kw">private class="kw">final Set<Dependency<EntityStore>> dependencies;
   @Nonnull
   class="kw">private class="kw">final Query<EntityStore> query;

   class="kw">public NPCPreTickSystem(@Nonnull ComponentType<EntityStore, NPCEntity> var1) {
      this.npcComponentType = var1;
      this.dependencies = Set.of(new SystemDependency<>(Order.BEFORE, DeathSystems.CorpseRemoval.class));
      this.query = Archetype.of(var1, this.transformComponentType);
   }

   @Nonnull
   @Override
   class="kw">public Set<Dependency<EntityStore>> getDependencies() {
      class="kw">return this.dependencies;
   }

   @Override
   class="kw">public boolean isParallel(int var1, int var2) {
      class="kw">return EntityTickingSystem.maybeUseParallel(var1, var2);
   }

   @Nonnull
   @Override
   class="kw">public Query<EntityStore> getQuery() {
      class="kw">return this.query;
   }

   @Override
   class="kw">public void steppedTick(
      float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5
   ) {
      Ref var6 = var3.getReferenceTo(var2);
      NPCEntity var7 = var3.getComponent(var2, this.npcComponentType);
      assert var7 != null;
      TransformComponent var8 = var3.getComponent(var2, this.transformComponentType);
      assert var8 != null;
      Vector3d var9 = var8.getPosition();
      var7.storeTickStartPosition(var9);
      if (var7.isPlayingDespawnAnim()) {
         if (var7.tickDespawnAnimationRemainingSeconds(var1)) {
            var5.removeEntity(var3.getReferenceTo(var2), RemoveReason.REMOVE);
         }
      } else if (var7.isDespawning()) {
         if (var7.tickDespawnRemainingSeconds(var1)) {
            var7.setDespawning(false);
            ModelComponent var13 = var3.getComponent(var2, this.modelComponentType);
            if (var13 != null && var13.getModel().getAnimationSetMap().containsKey("Despawn")) {
               var7.setPlayingDespawnAnim(true);
               var7.setDespawnAnimationRemainingSeconds(var7.getRole().getDespawnAnimationTime());
               var5.run(var2x -> var7.playAnimation(var6, AnimationSlot.Status, "Despawn", var2x));
               class="kw">return;
            }

            var5.removeEntity(var3.getReferenceTo(var2), RemoveReason.REMOVE);
         }
      } else {
         if (var7.tickDespawnCheckRemainingSeconds(var1)) {
            var7.setDespawnCheckRemainingSeconds(30.0F);
            StateSupport var10 = var3.getComponent(var2, StateSupport.getComponentType());
            assert var10 != null;
            if (var10.isInBusyState()) {
               class="kw">return;
            }

            SpawnBeaconReference var11 = var3.getComponent(var2, SpawnBeaconReference.getComponentType());
            WorldTimeResource var12 = var5.getResource(WorldTimeResource.getResourceType());
            if (SpawningPlugin.get().shouldNPCDespawn(var4, var7, var12, var7.getSpawnConfiguration(), var11 != null)) {
               var7.setDespawning(true);
               var7.setDespawnRemainingSeconds(0.0F);
            }
         }
      }
   }
}