NPCPreTickSystem class
Пакет: com.hypixel.hytale.server.npc.systems
Файл: com/hypixel/hytale/server/npc/systems/NPCPreTickSystem.java
extends: SteppableTickingSystem
Поля (11)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
float |
DEFAULT_DESPAWN_CHECK_DELAY |
|
|
return |
|
|
return |
|
StateSupport |
var10 |
|
SpawnBeaconReference |
var11 |
|
WorldTimeResource |
var12 |
|
ModelComponent |
var13 |
|
Ref |
var6 |
|
NPCEntity |
var7 |
|
TransformComponent |
var8 |
|
Vector3d |
var9 |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.systems;
class="kw">import com.hypixel.hytale.component.Archetype;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.RemoveReason;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.dependency.Dependency;
class="kw">import com.hypixel.hytale.component.dependency.Order;
class="kw">import com.hypixel.hytale.component.dependency.SystemDependency;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.system.tick.EntityTickingSystem;
class="kw">import com.hypixel.hytale.protocol.AnimationSlot;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.ModelComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems;
class="kw">import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.components.SpawnBeaconReference;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import com.hypixel.hytale.server.spawning.SpawningPlugin;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class NPCPreTickSystem class="kw">extends SteppableTickingSystem {
class="kw">private class="kw">static class="kw">final float DEFAULT_DESPAWN_CHECK_DELAY = 30.0F;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, NPCEntity> npcComponentType;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, TransformComponent> transformComponentType = TransformComponent.getComponentType();
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, ModelComponent> modelComponentType = ModelComponent.getComponentType();
@Nonnull
class="kw">private class="kw">final Set<Dependency<EntityStore>> dependencies;
@Nonnull
class="kw">private class="kw">final Query<EntityStore> query;
class="kw">public NPCPreTickSystem(@Nonnull ComponentType<EntityStore, NPCEntity> var1) {
this.npcComponentType = var1;
this.dependencies = Set.of(new SystemDependency<>(Order.BEFORE, DeathSystems.CorpseRemoval.class));
this.query = Archetype.of(var1, this.transformComponentType);
}
@Nonnull
@Override
class="kw">public Set<Dependency<EntityStore>> getDependencies() {
class="kw">return this.dependencies;
}
@Override
class="kw">public boolean isParallel(int var1, int var2) {
class="kw">return EntityTickingSystem.maybeUseParallel(var1, var2);
}
@Nonnull
@Override
class="kw">public Query<EntityStore> getQuery() {
class="kw">return this.query;
}
@Override
class="kw">public void steppedTick(
float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5
) {
Ref var6 = var3.getReferenceTo(var2);
NPCEntity var7 = var3.getComponent(var2, this.npcComponentType);
assert var7 != null;
TransformComponent var8 = var3.getComponent(var2, this.transformComponentType);
assert var8 != null;
Vector3d var9 = var8.getPosition();
var7.storeTickStartPosition(var9);
if (var7.isPlayingDespawnAnim()) {
if (var7.tickDespawnAnimationRemainingSeconds(var1)) {
var5.removeEntity(var3.getReferenceTo(var2), RemoveReason.REMOVE);
}
} else if (var7.isDespawning()) {
if (var7.tickDespawnRemainingSeconds(var1)) {
var7.setDespawning(false);
ModelComponent var13 = var3.getComponent(var2, this.modelComponentType);
if (var13 != null && var13.getModel().getAnimationSetMap().containsKey("Despawn")) {
var7.setPlayingDespawnAnim(true);
var7.setDespawnAnimationRemainingSeconds(var7.getRole().getDespawnAnimationTime());
var5.run(var2x -> var7.playAnimation(var6, AnimationSlot.Status, "Despawn", var2x));
class="kw">return;
}
var5.removeEntity(var3.getReferenceTo(var2), RemoveReason.REMOVE);
}
} else {
if (var7.tickDespawnCheckRemainingSeconds(var1)) {
var7.setDespawnCheckRemainingSeconds(30.0F);
StateSupport var10 = var3.getComponent(var2, StateSupport.getComponentType());
assert var10 != null;
if (var10.isInBusyState()) {
class="kw">return;
}
SpawnBeaconReference var11 = var3.getComponent(var2, SpawnBeaconReference.getComponentType());
WorldTimeResource var12 = var5.getResource(WorldTimeResource.getResourceType());
if (SpawningPlugin.get().shouldNPCDespawn(var4, var7, var12, var7.getSpawnConfiguration(), var11 != null)) {
var7.setDespawning(true);
var7.setDespawnRemainingSeconds(0.0F);
}
}
}
}
}