Пакет: com.hypixel.hytale.server.npc.systems

ИмяТипextends
AddSimulationManagerSystem class HolderSystem<EntityStore>
AddSpawnEntityEffectSystem class RefSystem<EntityStore>
AddedFromExternalSystem class RefSystem<EntityStore>
AddedFromWorldGenSystem class HolderSystem<EntityStore>
AddedSystem class RefSystem<EntityStore>
AvoidanceSystem class SteppableTickingSystem
BalancingInitialisationSystem class HolderSystem<EntityStore>
BeaconAddRemoveSystem class RefSystem<EntityStore>
BeaconSystem class MessageSupportSystem<BeaconSupport>
BehaviourTickSystem class TickingSystem<EntityStore>
BlackboardSystems class
BreakBlockClearSystem class EntityEventSystem<EntityStore, BreakBlockEvent>
BreakBlockEventSystem class EntityEventSystem<EntityStore, BreakBlockEvent>
BreathingCheckEventSystem class EntityEventSystem<EntityStore, BreathingCheckEvent>
ComputeVelocitySystem class SteppableTickingSystem
DamageBlockEventSystem class EntityEventSystem<EntityStore, DamageBlockEvent>
DamageDealtSystem class DamageEventSystem
DamageReceivedEventViewSystem class DamageEventSystem
DamageReceivedSystem class DamageEventSystem
DropDeathItems class EntityTickingSystem<EntityStore>
EntitySupportTickSystem class SteppableTickingSystem
EntityViewSystem class DeathSystems.OnDeathSystem
FailedSpawnSystem class RefSystem<EntityStore>
FilterDamageSystem class DamageEventSystem
InitSystem class StoreSystem<EntityStore>
KillFeedDecedentEventSystem class EntityEventSystem<EntityStore, KillFeedEvent.DecedentMessage>
KillFeedKillerEventSystem class EntityEventSystem<EntityStore, KillFeedEvent.KillerMessage>
LegacyWorldGenId class HolderSystem<EntityStore>
MarkedEntitySupportPostSystem class SteppableTickingSystem
MarkedTargetRebindSystem class SteppableTickingSystem
MarkerAddRemoveSystem class RefSystem<EntityStore>
MarkerDeathSystem class DeathSystems.OnDeathSystem
MessageSupportSystem class SteppableTickingSystem
ModelChangeSystem class RefChangeSystem<EntityStore, ModelComponent>
MovementStatesSystem class SteppableTickingSystem
NPCBlockEventSystem class MessageSupportSystem<NPCBlockEventSupport>
NPCDamageSystems class
NPCDeathSystems class
NPCEntityEventSystem class MessageSupportSystem<NPCEntityEventSupport>
NPCInteractionSystems class
NPCKillsEntitySystem class DeathSystems.OnDeathSystem
NPCPreTickSystem class SteppableTickingSystem
NPCSpatialSystem class SpatialSystem<EntityStore>
NPCSystems class
NPCVelocityInstructionSystem class EntityTickingSystem<EntityStore>
NewSpawnStartTickingSystem class TickingSystem<EntityStore>
OnDeathSystem class DeathSystems.OnDeathSystem
OnFlockJoinSystem class RefChangeSystem<EntityStore, FlockMembership>
OnNPCAdded class HolderSystem<EntityStore>
OnTeleportSystem class RefChangeSystem<EntityStore, Teleport>
PlayerBlockEventSystem class MessageSupportSystem<PlayerBlockEventSupport>
PlayerEntityEventSystem class MessageSupportSystem<PlayerEntityEventSupport>
PositionCacheClearSystem class SteppableTickingSystem
PositionCacheSystems class
PostBehaviourSupportTickSystem class SteppableTickingSystem
PreBehaviourSupportTickSystem class SteppableTickingSystem
PrefabPlaceEntityEventSystem class WorldEventSystem<EntityStore, PrefabPlaceEntityEvent>
QueueResource class
RoleActivateSystem class HolderSystem<EntityStore>
RoleActivateSystem class RefSystem<EntityStore>
RoleBuilderSystem class HolderSystem<EntityStore>
RoleChangeQueue class
RoleChangeRequest class
RoleChangeSystem class TickingSystem<EntityStore>
RoleDebugSystem class SteppableTickingSystem
RoleSystems class
SpawnNPCInteractionFailureTrackerSystems class
SpawnReferenceSystems class
StateEvaluatorSystem class EntityTickingSystem<EntityStore>
StateSupportUpdateSystem class SteppableTickingSystem
SteeringSystem class SteppableTickingSystem
StepCleanupSystem class EntityTickingSystem<EntityStore>
SteppableTickingSystem class EntityTickingSystem<EntityStore>
SubscriptionLifecycleSystem class RefSystem<EntityStore>
TickHeldInteractionsSystem class EntityTickingSystem<EntityStore>
TickingSpawnBeaconSystem class EntityTickingSystem<EntityStore>
TickingSpawnMarkerSystem class EntityTickingSystem<EntityStore>
TickingSystem class DelayedSystem<EntityStore>
TimerSystem class SteppableTickingSystem
UpdateSystem class SteppableTickingSystem
UseBlockEventSystem class EntityEventSystem<EntityStore, UseBlockEvent.Post>
UseEntityEventSystem class EntityEventSystem<EntityStore, UseEntityEvent.Post>
WorldSupportTickSystem class SteppableTickingSystem