PositionCacheSystems class
Пакет: com.hypixel.hytale.server.npc.systems
Файл: com/hypixel/hytale/server/npc/systems/PositionCacheSystems.java
Поля (55)
| Модификаторы | Тип | Имя |
|---|---|---|
|
private static final ThreadLocal<BucketItemPool<Ref<EntityStore>>> |
BUCKET_POOL_THREAD_LOCAL |
|
private final Set<Dependency<EntityStore>> |
dependencies |
|
private final ComponentType<EntityStore, FlockMembership> |
flockMembershipComponentType |
|
private final ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> |
itemSpatialResource |
|
private final ComponentType<EntityStore, NPCEntity> |
npcComponentType |
|
private final ComponentType<EntityStore, NPCEntity> |
npcComponentType |
|
private final ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> |
npcSpatialResource |
|
private final ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> |
playerSpatialResource |
|
private final Query<EntityStore> |
query |
|
private final Query<EntityStore> |
query |
|
private final ComponentType<EntityStore, StateEvaluator> |
stateEvaluatorComponentType |
|
private final ComponentType<EntityStore, StateEvaluator> |
stateEvaluatorComponentType |
|
private final ComponentType<EntityStore, TransformComponent> |
transformComponentType |
|
Vector3d |
var10 |
|
EntityList |
var11 |
|
SpatialResource |
var12 |
|
long |
var13 |
|
long |
var14 |
|
long |
var15 |
|
long |
var16 |
|
SpatialResource |
var17 |
|
List |
var18 |
|
List |
var19 |
|
EntityList |
var20 |
|
SpatialResource |
var21 |
|
double |
var22 |
|
SpatialResource |
var23 |
|
double |
var24 |
|
List |
var25 |
|
int |
var26 |
|
SpatialResource |
var27 |
|
NPCEntity |
var4 |
|
PositionCache |
var4 |
|
PositionCache |
var5 |
|
PositionCache |
var5 |
|
NPCEntity |
var5 |
|
Role |
var5 |
|
List |
var5 |
|
double |
var6 |
|
StateTransitionController |
var6 |
|
Role |
var6 |
|
NPCEntity |
var6 |
|
double |
var6 |
|
|
var6 |
|
|
var6 |
|
Ref |
var6 |
|
ExecutionSupport |
var7 |
|
Role |
var7 |
|
PositionCache |
var7 |
|
double |
var8 |
|
ExecutionSupport |
var8 |
|
StateEvaluator |
var8 |
|
CachedStatsComponent |
var8 |
|
ExecutionSupport |
var9 |
|
TransformComponent |
var9 |
Методы (31)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public |
OnFlockJoinSystempublic OnFlockJoinSystem(@Nonnull ComponentType<EntityStore, NPCEntity> var1, @Nonnull ComponentType<EntityStore, FlockMembership> var2) |
|
public |
RoleActivateSystempublic RoleActivateSystem(@Nonnull ComponentType<EntityStore, NPCEntity> var1, @Nonnull ComponentType<EntityStore, StateEvaluator> var2) |
|
public |
UpdateSystempublic UpdateSystem(@Nonnull ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> var1) |
|
private static void |
addEntitiesprivate static void addEntities(@Nonnull Ref<EntityStore> var0,
@Nonnull Vector3d var1,
@Nonnull EntityList var2,
@Nonnull SpatialResource<Ref<EntityStore>, EntityStore> var3,
@Nonnull CommandBuffer<EntityStore> var4) |
abstract |
|
addEntities addEntities(var6, var10, var11, var12, var5) |
abstract |
|
addEntities addEntities(var6, var10, var20, var21, var5) |
|
public ComponentType<EntityStore, FlockMembership> |
componentTypepublic ComponentType<EntityStore, FlockMembership> componentType() |
|
|
for for(Ref var7 : var5) |
|
public Set<Dependency<EntityStore>> |
getDependenciespublic Set<Dependency<EntityStore>> getDependencies() |
|
public Query<EntityStore> |
getQuerypublic Query<EntityStore> getQuery() |
|
public Query<EntityStore> |
getQuerypublic Query<EntityStore> getQuery() |
|
public Query<EntityStore> |
getQuerypublic Query<EntityStore> getQuery() |
|
|
if if(var3 > 0.0) |
|
|
if if(var2 != null) |
|
|
if if(var3 != null) |
|
|
if if(var6 != null) |
|
|
if if(var4 != null) |
|
|
if if(var8 != null) |
|
|
if if(var8 != null) |
|
|
if if(var22 > 0.0) |
|
|
if if(var24 > 0.0) |
|
|
if if(var26 > 0) |
static |
void |
initialisePositionCachevoid initialisePositionCache(@Nonnull ExecutionSupport var0, @Nonnull Role var1, @Nullable StateEvaluator var2, double var3) |
|
public boolean |
isParallelpublic boolean isParallel(int var1, int var2) |
|
public void |
onComponentAddedpublic void onComponentAdded(@Nonnull Ref<EntityStore> var1, @Nonnull FlockMembership var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4) |
|
public void |
onComponentRemovedpublic void onComponentRemoved(@Nonnull Ref<EntityStore> var1, @Nonnull FlockMembership var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4) |
|
public void |
onComponentSetpublic void onComponentSet(@Nonnull Ref<EntityStore> var1,
FlockMembership var2,
@Nonnull FlockMembership var3,
@Nonnull Store<EntityStore> var4,
@Nonnull CommandBuffer<EntityStore> var5) |
|
public void |
onEntityAddpublic void onEntityAdd(@Nonnull Holder<EntityStore> var1, @Nonnull AddReason var2, @Nonnull Store<EntityStore> var3) |
|
public void |
onEntityRemovedpublic void onEntityRemoved(@Nonnull Holder<EntityStore> var1, @Nonnull RemoveReason var2, @Nonnull Store<EntityStore> var3) |
static |
void |
registerInstructionsWithCachevoid registerInstructionsWithCache(@Nonnull ExecutionSupport var0, @Nonnull Instruction var1, @Nullable Instruction var2, @Nullable Instruction var3, @Nullable StateEvaluator var4) |
|
public void |
steppedTickpublic void steppedTick(float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.systems;
class="kw">import com.hypixel.hytale.common.collection.BucketItemPool;
class="kw">import com.hypixel.hytale.component.AddReason;
class="kw">import com.hypixel.hytale.component.Archetype;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Holder;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.RemoveReason;
class="kw">import com.hypixel.hytale.component.ResourceType;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.dependency.Dependency;
class="kw">import com.hypixel.hytale.component.dependency.Order;
class="kw">import com.hypixel.hytale.component.dependency.OrderPriority;
class="kw">import com.hypixel.hytale.component.dependency.SystemDependency;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.spatial.SpatialResource;
class="kw">import com.hypixel.hytale.component.system.HolderSystem;
class="kw">import com.hypixel.hytale.component.system.RefChangeSystem;
class="kw">import com.hypixel.hytale.server.core.modules.entity.EntityModule;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.CachedStatsComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.system.PlayerSpatialSystem;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.flock.FlockMembership;
class="kw">import com.hypixel.hytale.server.npc.NPCPlugin;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.stateevaluator.StateEvaluator;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.instructions.Instruction;
class="kw">import com.hypixel.hytale.server.npc.role.Role;
class="kw">import com.hypixel.hytale.server.npc.role.support.EntityList;
class="kw">import com.hypixel.hytale.server.npc.role.support.PositionCache;
class="kw">import com.hypixel.hytale.server.npc.statetransition.StateTransitionController;
class="kw">import com.hypixel.hytale.server.spawning.SpawningPlugin;
class="kw">import java.util.List;
class="kw">import java.util.Set;
class="kw">import java.util.function.Consumer;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3d;
class="kw">public class PositionCacheSystems {
class="kw">public PositionCacheSystems() {
}
class="kw">public class="kw">static void initialisePositionCache(@Nonnull ExecutionSupport var0, @Nonnull Role var1, @Nullable StateEvaluator var2, double var3) {
PositionCache var5 = var0.getPositionCache();
var5.reset(true);
if (var1.isAvoidingEntities()) {
double var6 = var1.getCollisionProbeDistance();
var5.requireEntityDistanceAvoidance(var6);
var5.requirePlayerDistanceAvoidance(var6);
}
if (var1.isApplySeparation()) {
double var8 = var1.getSeparationDistance();
var5.requireEntityDistanceAvoidance(var8);
var5.requirePlayerDistanceAvoidance(var8);
}
if (var3 > 0.0) {
var5.requireEntityDistanceAvoidance(var3);
var5.requirePlayerDistanceAvoidance(var3);
}
registerInstructionsWithCache(var0, var1.getRootInstruction(), var1.getInteractionInstruction(), var1.getDeathInstruction(), var2);
}
class="kw">public class="kw">static void registerInstructionsWithCache(
@Nonnull ExecutionSupport var0, @Nonnull Instruction var1, @Nullable Instruction var2, @Nullable Instruction var3, @Nullable StateEvaluator var4
) {
PositionCache var5 = var0.getPositionCache();
var1.registerWithSupport(var0);
if (var2 != null) {
var2.registerWithSupport(var0);
var5.requirePlayerDistanceUnsorted(10.0);
}
if (var3 != null) {
var3.registerWithSupport(var0);
}
StateTransitionController var6 = var0.getStateSupport().getStateTransitionController();
if (var6 != null) {
var6.registerWithSupport(var0);
}
if (var4 != null) {
var4.setupNPC(var0);
}
for (Consumer var9 : var5.getExternalRegistrations()) {
var9.accept(var0);
}
var5.finalizeConfiguration();
}
class="kw">public class="kw">static class OnFlockJoinSystem class="kw">extends RefChangeSystem<EntityStore, FlockMembership> {
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, FlockMembership> flockMembershipComponentType;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, NPCEntity> npcComponentType;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, StateEvaluator> stateEvaluatorComponentType;
@Nonnull
class="kw">private class="kw">final Query<EntityStore> query;
class="kw">public OnFlockJoinSystem(@Nonnull ComponentType<EntityStore, NPCEntity> var1, @Nonnull ComponentType<EntityStore, FlockMembership> var2) {
this.flockMembershipComponentType = var2;
this.npcComponentType = var1;
this.stateEvaluatorComponentType = StateEvaluator.getComponentType();
this.query = Archetype.of(var1, var2);
}
@Nonnull
@Override
class="kw">public Query<EntityStore> getQuery() {
class="kw">return this.query;
}
@Nonnull
@Override
class="kw">public ComponentType<EntityStore, FlockMembership> componentType() {
class="kw">return this.flockMembershipComponentType;
}
class="kw">public void onComponentAdded(
@Nonnull Ref<EntityStore> var1, @Nonnull FlockMembership var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
) {
NPCEntity var5 = var3.getComponent(var1, this.npcComponentType);
assert var5 != null;
Role var6 = var5.getRole();
ExecutionSupport var7 = var6.acquireExecutionSupport(var1, var3);
try {
PositionCacheSystems.initialisePositionCache(var7, var6, var3.getComponent(var1, this.stateEvaluatorComponentType), var6.getFlockInfluenceRange());
} class="kw">finally {
var7.clearForReuse();
}
}
class="kw">public void onComponentSet(
@Nonnull Ref<EntityStore> var1,
FlockMembership var2,
@Nonnull FlockMembership var3,
@Nonnull Store<EntityStore> var4,
@Nonnull CommandBuffer<EntityStore> var5
) {
NPCEntity var6 = var4.getComponent(var1, this.npcComponentType);
assert var6 != null;
Role var7 = var6.getRole();
ExecutionSupport var8 = var7.acquireExecutionSupport(var1, var4);
try {
PositionCacheSystems.initialisePositionCache(var8, var7, var4.getComponent(var1, this.stateEvaluatorComponentType), var7.getFlockInfluenceRange());
} class="kw">finally {
var8.clearForReuse();
}
}
class="kw">public void onComponentRemoved(
@Nonnull Ref<EntityStore> var1, @Nonnull FlockMembership var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
) {
}
}
class="kw">public class="kw">static class RoleActivateSystem class="kw">extends HolderSystem<EntityStore> {
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, NPCEntity> npcComponentType;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, StateEvaluator> stateEvaluatorComponentType;
class="kw">public RoleActivateSystem(@Nonnull ComponentType<EntityStore, NPCEntity> var1, @Nonnull ComponentType<EntityStore, StateEvaluator> var2) {
this.npcComponentType = var1;
this.stateEvaluatorComponentType = var2;
}
@Override
class="kw">public void onEntityAdd(@Nonnull Holder<EntityStore> var1, @Nonnull AddReason var2, @Nonnull Store<EntityStore> var3) {
NPCEntity var4 = var1.getComponent(this.npcComponentType);
assert var4 != null;
Role var5 = var4.getRole();
double var6;
if (var1.getComponent(FlockMembership.getComponentType()) != null) {
var6 = var5.getFlockInfluenceRange();
} else {
var6 = 0.0;
}
StateEvaluator var8 = var1.getComponent(this.stateEvaluatorComponentType);
if (var8 != null) {
var8.setupNPC(var1);
}
ExecutionSupport var9 = ExecutionSupport.acquire();
var9.populateFromHolder(var1);
try {
PositionCacheSystems.initialisePositionCache(var9, var5, var8, var6);
} class="kw">finally {
var9.clearForReuse();
}
}
@Override
class="kw">public void onEntityRemoved(@Nonnull Holder<EntityStore> var1, @Nonnull RemoveReason var2, @Nonnull Store<EntityStore> var3) {
PositionCache var4 = var1.getComponent(PositionCache.getComponentType());
assert var4 != null;
var4.reset(false);
}
@Nonnull
@Override
class="kw">public Query<EntityStore> getQuery() {
class="kw">return this.npcComponentType;
}
}
class="kw">public class="kw">static class UpdateSystem class="kw">extends SteppableTickingSystem {
@Nonnull
class="kw">private class="kw">static class="kw">final ThreadLocal<BucketItemPool<Ref<EntityStore>>> BUCKET_POOL_THREAD_LOCAL = ThreadLocal.withInitial(BucketItemPool::new);
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, TransformComponent> transformComponentType;
@Nonnull
class="kw">private class="kw">final ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> playerSpatialResource;
@Nonnull
class="kw">private class="kw">final ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> npcSpatialResource;
@Nonnull
class="kw">private class="kw">final ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> itemSpatialResource;
@Nonnull
class="kw">private class="kw">final Query<EntityStore> query;
@Nonnull
class="kw">private class="kw">final Set<Dependency<EntityStore>> dependencies = Set.of(
new SystemDependency<>(Order.AFTER, PlayerSpatialSystem.class, OrderPriority.CLOSEST),
new SystemDependency<>(Order.BEFORE, RoleSystems.PreBehaviourSupportTickSystem.class)
);
class="kw">public UpdateSystem(@Nonnull ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> var1) {
this.transformComponentType = TransformComponent.getComponentType();
this.playerSpatialResource = EntityModule.get().getPlayerSpatialResourceType();
this.npcSpatialResource = var1;
this.itemSpatialResource = EntityModule.get().getItemSpatialResourceType();
this.query = Query.and(PositionCache.getComponentType(), this.transformComponentType);
}
@Nonnull
@Override
class="kw">public Set<Dependency<EntityStore>> getDependencies() {
class="kw">return this.dependencies;
}
@Override
class="kw">public boolean isParallel(int var1, int var2) {
class="kw">return false;
}
@Nonnull
@Override
class="kw">public Query<EntityStore> getQuery() {
class="kw">return this.query;
}
@Override
class="kw">public void steppedTick(
float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5
) {
Ref var6 = var3.getReferenceTo(var2);
PositionCache var7 = var3.getComponent(var2, PositionCache.getComponentType());
assert var7 != null;
var7.setBenchmarking(NPCPlugin.get().isBenchmarkingSensorSupport());
CachedStatsComponent var8 = var3.getComponent(var2, CachedStatsComponent.getComponentType());
if (var8 != null) {
var7.setCouldBreathe(var8.isCanBreathe());
}
if (var7.tickPositionCacheNextUpdate(var1)) {
var7.resetPositionCacheNextUpdate();
TransformComponent var9 = var3.getComponent(var2, this.transformComponentType);
assert var9 != null;
Vector3d var10 = var9.getPosition();
EntityList var11 = var7.getPlayers();
if (var11.getSearchRadius() > 0) {
SpatialResource var12 = var4.getResource(this.playerSpatialResource);
var11.setBucketItemPool(BUCKET_POOL_THREAD_LOCAL.get());
if (var7.isBenchmarking()) {
long var13 = System.nanoTime();
addEntities(var6, var10, var11, var12, var5);
long var15 = System.nanoTime();
NPCPlugin.get()
.collectSensorSupportPlayerList(
var7.getRoleIndex(), var15 - var13, var11.getMaxDistanceSorted(), var11.getMaxDistanceUnsorted(), var11.getMaxDistanceAvoidance(), 0
);
} else {
addEntities(var6, var10, var11, var12, var5);
}
}
EntityList var20 = var7.getNpcs();
if (var20.getSearchRadius() > 0) {
SpatialResource var21 = var4.getResource(this.npcSpatialResource);
var20.setBucketItemPool(BUCKET_POOL_THREAD_LOCAL.get());
if (var7.isBenchmarking()) {
long var14 = System.nanoTime();
addEntities(var6, var10, var20, var21, var5);
long var16 = System.nanoTime();
NPCPlugin.get()
.collectSensorSupportEntityList(
var7.getRoleIndex(), var16 - var14, var20.getMaxDistanceSorted(), var20.getMaxDistanceUnsorted(), var20.getMaxDistanceAvoidance(), 0
);
} else {
addEntities(var6, var10, var20, var21, var5);
}
}
double var22 = var7.getMaxDroppedItemDistance();
if (var22 > 0.0) {
SpatialResource var23 = var4.getResource(this.itemSpatialResource);
List var25 = var7.getDroppedItemList();
var25.clear();
var23.getSpatialStructure().ordered(var10, (int)var22 + 1, var25);
}
double var24 = var7.getMaxSpawnMarkerDistance();
if (var24 > 0.0) {
SpatialResource var17 = var4.getResource(SpawningPlugin.get().getSpawnMarkerSpatialResource());
List var18 = var7.getSpawnMarkerList();
var18.clear();
var17.getSpatialStructure().collect(var10, (int)var24 + 1, var18);
}
int var26 = var7.getMaxSpawnBeaconDistance();
if (var26 > 0) {
SpatialResource var27 = var4.getResource(SpawningPlugin.get().getManualSpawnBeaconSpatialResource());
List var19 = var7.getSpawnBeaconList();
var19.clear();
var27.getSpatialStructure().ordered(var10, var26 + 1, var19);
}
}
}
class="kw">private class="kw">static void addEntities(
@Nonnull Ref<EntityStore> var0,
@Nonnull Vector3d var1,
@Nonnull EntityList var2,
@Nonnull SpatialResource<Ref<EntityStore>, EntityStore> var3,
@Nonnull CommandBuffer<EntityStore> var4
) {
List var5 = SpatialResource.getThreadLocalReferenceList();
var3.getSpatialStructure().collect(var1, var2.getSearchRadius(), var5);
for (Ref var7 : var5) {
if (var7.isValid() && !var7.equals(var0)) {
var2.add(var7, var1, var4);
}
}
}
}
}